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Interface Overview

tip

Use Rive in your browser or as a desktop app — both have the same features.

The Rive editor shows only what you need, when you need it. It has six sections.

Toolbar

The Toolbar runs across the top of the editor. It holds tools for creating and editing objects, plus options for file settings and export.

Toolbar

Toolbar

Access all design and animation tools from the toolbar.

Hierarchy

The Hierarchy is a tree view (a structured list showing parent-child relationships) of every object, asset, and animation in your file. It shows both structure and render order — objects lower in the list appear on top.

Hierarchy

Hierarchy

Learn how the Hierarchy organizes objects and controls render order.

Inspector

The Inspector shows editable properties for your current selection. Select an object on the stage, a key on the timeline, or a state machine node — the Inspector updates to match.

Inspector

Inspector

The Inspector changes dynamically based on your current selection.

Stage

The Stage is the main canvas in the center of the editor. Think of it as an infinite whiteboard — place and arrange artboards here to build your designs.

Stage

Stage

The Stage is an infinite canvas for placing and arranging artboards.

Timeline

The Timeline appears at the bottom of the editor when you enter Animate mode. Use it to create animations, set keyframes (markers that record a property value at a specific point in time), and control playback.

Timeline

Timeline

Create and control animations using the Timeline.

State Machine Graph

When a state machine (a system that controls which animation plays based on conditions — like a traffic light switching between red, yellow, and green) is selected, the Timeline is replaced by the State Machine graph. This is where you connect animations and define interaction logic.

State Machine Graph

State Machine

Connect animations and define transitions in the State Machine graph.