Exporting for Runtime
note
Runtime export is available on paid plans. See pricing.
Exporting packages your Rive file into a .riv file that apps, games, and websites can load at runtime (when your app is live and running for a user).
To export your file:
- Click the blue export button on the right side of the Toolbar, or
- Go to Export → For runtime in the left toolbar menu.
This produces a .riv file you can load using any of Rive's open-source runtimes.

What's in the .riv File?
The .riv file contains everything your animation needs to run.
The exported file includes:
- All artboards marked as components (reusable artboards — see the Components page for details)
- All animations and state machines on those artboards
- Embedded assets (images, audio, fonts) — unless you load them separately (out-of-band)
Tips for Smaller Files
Smaller files load faster and use less memory. To reduce file size:
- Remove unused artboards
- Use WebP for images
- Export only needed font glyphs
- Load large assets separately (out-of-band) (see Best Practices)